Deployment |
Welcome to another battle report! This one here is a custom scenario that was a playtest for a doubles portion of a tournament that our club may put on in the future (it has been a while since a tournament was hosted by us).
The forces in this battle were my Ultramarines led by a Captain in Terminator Armour with the Sanctic Halo for his relic. I used the Stormtalon Gunship, Tactical Squad, Assault Squad, Venerable Dreadnaught, and Devastator Squad. This game was a 1,000 points/player game with my teammate playing Deathwatch. His units did most of the work this game, but it was entertaining to see. Our opponents were Tyranids and a mixed Chaos force.
Game Scenario |
The game was a test of the Wall of Death Scenario in the image above. We rolled off for sides, then the teammates rolled to see who would be set up in which deployment area on their sides. I feel as if I did get lucky by being deployed at the back as it allowed my teammate who had better units in melee to to get in and start squishing some bugs as the Tyranids got the middle of the table as well. We did use the rules for Night Fight for Turn 1 for each side, making firing long shots far more difficult.
I did find it fun and almost a little overwhelming playing a doubles game as my second game ever in 40k, but why not dive right in right!
Action! |
The forces of the Imperium begin their march forward to stop the threat of the Tyranids and their reinforcements in the form of agents of Chaos. The Deathwatch move up and begin to smash into the Tyranids, creating all sorts of mayhem and carnage. I begin to move my forces slowly forward, with the Stormtalon flying up the table firing at cultists, just making quick work of them with the heavy bolters on the ship. My warlord, the Captain in Terminator Armour is still floating around with the Chaos warlord, waiting to come into the game from deep strike.
The speed of the Stormtalon and the hitting power of the Deathwatch strike fear into the hearts of the forces of Chaos, and the Tyranids push forward, hoping to overwhelm the marines.
Yes, we do have adult beverages while we play.That night it was Forty Creek Copper Pot |
Bugs begin charging forward, hoping to make quick work of the Deathwatch, and the Chaos forces try to attack the Stormtalon and move up, but their rounds are no match for the speed and armour of the Stormtalon.
Those Deathwatch are in trouble |
Genestealers move up and into melee with the Deathwatch who the Tyranid player hopes can take a few models out, but realizes how tough the Kill Teams are with Terminators in them.
Damn that is a big bug |
A fearsome Tyranid moves on the table, imposing fear upon a new player such as myself, but the Deathwatch does not seem to care, realizing that the Tyranid is a speed bump in the road to victory.
pew pew |
The Stormtalon continues flying around the battlefield, getting my team the Linebreaker achievement, and taking out more Chaos forces after that. The dreadnaught goes toe to toe with the large Tyranid in the middle of the table, and the shooting of the forces of the Imperium manages to get rid of the Tyranids in the middle of the table.
We complete our turn, and manage to have our opponents concede on turn 3, as their forces are nearly gone for the Tyranid player, and the Chaos player is in a bad spot with the Stormtalon behind them, Devastators putting wounds into their tank and going to be cut off by the Deathwatch.
At the end of the game, the Imperium succeeds in purging the heretics, and pushing back the grip they had on this world.
Our opponents found that a slower moving army would have trouble moving up the table if their opponent had a fast strong shooting army and could be met with resistance in the middle should the other team manage to break through his allies lines. So we did decide that there may have to be some tweaks to the scenario, but hey that is what playtests are for!
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